Ok I resolved the issue of my computer restarting. Turns out that my power supply was old so I bought a bad ass one and I’ve had ZERO problems and DOOM X is back in high gear! I’ve missed playing GZDoom X and now that I fixed everything, I’ve been applying lots of color lighting effects and it looks great! I am also trying to rap up the 1st half of Doom X as fast as I can. I’ve been slammed again at work! Here are some screen shots of what you’ll see in the first half.
My favorite level so far is level 4 which is built from scratch as of the other levels in Doom X are uncompleted wads my brother and I created ages ago but they are still cool! Level 4 has a ton of trites, elite imps, succubus and dark vixens galore! All the goodies of Doom X will be in this level.
I’m sure you guys notice some new splatter animation coming from the trites. Lots of new splatter animation has been created for future monsters and cool gib effects.
The other levels have been redone and are all sexied up! Here are some screen shots of the madness!
Lets just say that when you load this wad with ZDOOM for Doom 2 that a particular monster, that has hooves and has an identical brother but weaker, will be replaced by someone very special. You’ve all seen videos of this character and he seems to be very fucking popular. In celebration of his popularity, I’ve been adding some spice to his sprites. So now you guys get to finally play with my creation which is the BETA version of him. Have fun!
If you have no clue what to do just go to www.zdoom.org, downlaod ZDOOM and copy it into your DOOM 2 directory. Also save the WAD file above into your directory and when you run ZDOOM.EXE, use this command “zdoom.exe -file wadfilename.wad”. Then you can go hunt down this mysterious creature. Happy hunting and feel free to make some YOUTUBE videos and e-mail them to me.
Sort of good news! I updated the new GZDoom and did a test run on DOOM X with OpenGL and I had no crashes! Why do I say this is “Sort of good news”, because this has kind of happened before where it worked fine and then BAM goes all to hell and starts crashing again. But I am keeping my hopes up and I’ll be honest, it was VERY frustrating having this OpenGL issue with Windows 7. I’m no computer dummy but I have to say I was not prepared for Windows 7 driver issues. I always manually did it myself on XP and never had a problem.
So anyways you can see how this situation I had was a major cock block on everything. Imagine your PC restarting every time and you gotta start all over again. So anyways this is awesome for now, I did a little test recording which I am uploading right now. SORRY if the quality looks like shit but hey I avoided using Fraps incase of a crash.
Some updates on the monsters -
Trite Mothers spawn three Trites when killed and have a move where spikes spawn underneath you. The animation of it’s death sequence has not been complete so as of now it’s just the trite death animation. I did some test runs and I may have to nerf the damage on the spikes because it fucks me up bad.
Succubus/Dark Vixen have new death animation with blood added and have a very small chance to revive. Also people asked for a charm ability and there is kind of one. If they kill another monster it basically becomes their bitch but nearly twice as strong. It’s pretty sweet but it will make you think twice whenever you let rapid fire Dark Vixen kill everything in the room. When an enemy is charmed they turn black and white with purple eyes and they shoot pink stuff also.
Tank Boss no longer has tank legs. I decided it looked strange whenever he would do a complete turn around with his tank legs which is impossible so now he hovers.
The 1st half is proceeding! Lots has been done!
*edit*
I just found out the video I recorded was upside down…:P
Ok there’s been a huge road block with the Doom X project my friends. A month ago I was in the process of upgrading my OS from XP to Windows 7. My g-friend has a laptop with Vista which I’ve messed around with but never did any gaming on it. Ok so then I installed Windows 7 which is GREAT but when I attempted to play some games that used OpenGL, my computer would restart. So I thought maybe it was some weird bug in Windows but come to find out it was a driver’s issue. I’ve been trying to fix this for awhile and sorta gave up for a little but because it was very frustrating.
^ a visual of what happens in OpenGL mode.
Well when I found out it was a driver issue then I attempted to uninstall the stupid windows drivers it automatically installed, WDDM, and tried to install the appropriate ones from NVida’s website. The problem I’m getting is that when I do uninstall it, it makes me restart and when it restarts the drivers download again! So anyways I’ve dones some research and I found a guy who’s in the same boat as me on this link. So my next attempt is to force Win 7 to go into VGA mode and if that doesn’t work, try to install older drivers like from XP because a buddy of mine suggested it. We’ll see. So yeah this has been a HuGE pain in the ass! Windows 7 is great though minus this auto driver crap!
Doom X | Doom X Videos | Thursday, December 10th, 2009
Bestiary update!
What sort of attacks will we expect from the Trite Mother? Soon will be revealed. You can guess what happens when you kill one of these. This monster will be included in the 1st half of Doom X.
Update***
Ok I’ve gotten some msgs about the color aspect of the Trite Mother so I have changed it. Tell me what you guys think.
Doom X | Doom X Videos | Friday, November 13th, 2009
Peak at the Dark Vixen in action. Yeah I should have uploaded this awhile back but I decided to add 5 frames to their float animation which took awhile and gave them different deaths. Here it is finally! I’m still debating on small wings on the back. This is pretty fresh upload so keep refreshing and it should pop up.
Doom X | Doom X Videos | Thursday, November 5th, 2009
I know it’s not a huge update but it is kind of a big update on the level progression. Again the first 15 levels will be released 1st then the other half and the 15 levels will include everything in the bestiary except the Sinstress and there may be a chance of the Dark Vixen too. Why are they excluded? Well they are done but I see them, especially the dark vixen, being more higher tiered for Doom X’s later levels. The Succubus/Dark/Sinstress now have SIX frames of animation when they float, multiple death sequences, tail and I’m debating on the wings. What do you guys think? I’ve linked below a preview of the animation. It’s not just the tail movement but the legs and the arms have movement too.
The crush animation is a peak of the blood splatter animation that I will be using whenever enemies get frozen and break into little pieces or if a head is flying in the air squirting out blood. I added some of it too the Trites too and it looks pretty cool.